Information about Project Zomboid item: Double Barrel Shotgun

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  • Double Barrel Shotgun

  • CodeName
  • DoubleBarrelShotgun
  • Weight
  • 4
  • Type
  • Weapon
  • icon
  • ShotgunDoublebarrel
  • Attributes

  • AimingMod
  • 2
  • AimingPerkCritModifier
  • 4
  • AimingPerkHitChanceModifier
  • 0
  • AimingTime
  • 55
  • AmmoBox
  • ShotgunShellsBox
  • AmmoType
  • Base.ShotgunShells
  • AngleFalloff
  • TRUE
  • AttachmentType
  • Rifle
  • BreakSound
  • BreakMetalItem
  • BringToBearSound
  • DoubleBarrelShotgunBringToBear
  • ClickSound
  • DoubleBarrelShotgunJam
  • Chance to lower condition on hit
  • 1.7%
  • Maximum Condition / Durability
  • 10
  • Damage Increase on a Critical Hit
  • 200%
  • Chance to get a Critical Hit
  • 60%
  • DisplayCategory
  • Weapon
  • DoorDamage
  • 20
  • EjectAmmoSound
  • Stormy9mmClipEject
  • EjectAmmoStartSound
  • DoubleBarrelShotgunEjectAmmoStart
  • EjectAmmoStopSound
  • DoubleBarrelShotgunEjectAmmoStop
  • EquipSound
  • DoubleBarrelShotgunEquip
  • haveChamber
  • FALSE
  • HitChance
  • 100
  • HitSound
  • BulletHitBody
  • ImpactSound
  • null
  • InsertAllBulletsReload
  • TRUE
  • InsertAmmoSound
  • StormyShotgunInsertRound
  • InsertAmmoStartSound
  • DoubleBarrelShotgunInsertAmmoStart
  • InsertAmmoStopSound
  • DoubleBarrelShotgunInsertAmmoStop
  • IsAimedFirearm
  • TRUE
  • IsAimedHandWeapon
  • TRUE
  • JamGunChance
  • 1
  • KnockBackOnNoDeath
  • TRUE
  • KnockdownMod
  • 8
  • MaxAmmo
  • 2
  • MaxDamage
  • 2.2
  • MaxHitCount
  • 4
  • MaxRange
  • 7
  • MetalValue
  • 45
  • MinAngle
  • 0.9
  • MinDamage
  • 1.5
  • MinRange
  • 0.61
  • MultipleHitConditionAffected
  • FALSE
  • ProjectileCount
  • 5
  • PushBackMod
  • 0.8
  • RackAfterShoot
  • FALSE
  • RackSound
  • stormyShotgunPump
  • Ranged
  • TRUE
  • RangeFalloff
  • TRUE
  • RecoilDelay
  • 40
  • ReloadTime
  • 25
  • RequiresEquippedBothHands
  • TRUE
  • RunAnim
  • Run_Weapon2
  • ShareDamage
  • FALSE
  • ShellFallSound
  • ShotgunShellHitGround
  • SoundGain
  • 2
  • SoundVolume
  • 200
  • SplatBloodOnNoDeath
  • TRUE
  • SplatNumber
  • 5
  • StopPower
  • 40
  • SubCategory
  • Firearm
  • SwingSound
  • FirearmShotgun
  • SwingTime
  • 2
  • TwoHandWeapon
  • TRUE
  • UnequipSound
  • DoubleBarrelShotgunUnEquip
  • UseEndurance
  • FALSE
  • WeaponReloadType
  • doublebarrelshotgun
  • WeaponSprite
  • DoubleBarrelShotgun
  • Double Barrel Shotgun Locations

↓ Approximate spawn chance in Bag_ShotgunDblBag Areas ↓
↓ Approximate spawn chance in Bag_SurvivorBag Areas ↓
↓ Approximate spawn chance in Bag_WeaponBag Areas ↓
↓ Approximate spawn chance in GunCache1 Areas ↓
↓ Approximate spawn chance in ShotgunCase2 Areas ↓
↓ Approximate spawn chance in all Areas ↓
↓ Approximate spawn chance in armysurplus Areas ↓
↓ Approximate spawn chance in bedroom Areas ↓
↓ Approximate spawn chance in changeroom Areas ↓
↓ Approximate spawn chance in closet Areas ↓
↓ Approximate spawn chance in druglab Areas ↓
↓ Approximate spawn chance in drugshack Areas ↓
↓ Approximate spawn chance in garagestorage Areas ↓
↓ Approximate spawn chance in gunstore Areas ↓
↓ Approximate spawn chance in gunstorestorage Areas ↓
↓ Approximate spawn chance in hunting Areas ↓
↓ Approximate spawn chance in livingroom Areas ↓
↓ Approximate spawn chance in pawnshop Areas ↓
↓ Approximate spawn chance in pawnshopoffice Areas ↓
↓ Approximate spawn chance in pawnshopstorage Areas ↓
↓ Approximate spawn chance in SafehouseLoot Areas ↓
↓ Approximate spawn chance in storageunit Areas ↓
↓ Approximate spawn chance in SurvivorCache1 Areas ↓
↓ Approximate spawn chance in SurvivorCache2 Areas ↓
  • Use in Crafting / Recipes

  • No Recipies found

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Updated to PZ Version 41.78.16 - Hydrocraft Version B41 Beta - ORGM Version Rechambered 3.09.1
Created by Nolan Ritchie
Styling by Steven Wilson