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7 Days to Die : SMG information

7 Days to Die : SMG information

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  • SMG

  • CodeName
  • gunMP5
  • ID
  • 47
  • Display Name
  • SMG
  • Desc
  • This ass-kicking submachine gun uses 10mm ammo. Can be re-assembled and repaired if you read the schematic.
  • Attributes

  • ActionSkillGroup
  • Rifles
  • ActivateObject
  • Attachments/flashlight/lightSource
  • AttachmentFlashlight
  • flashlight02
  • Attachments
  • flashlight02
  • Auto_fire
  • true
  • Barrel
  • partsMP5_barrel
  • Buff
  • critGunMP5
  • Buff_chance
  • .1
  • Bullet_icon
  • uzi
  • Class
  • Zoom
  • CraftingSkillGroup
  • Gun Smithing
  • Crosshair_max_distance
  • 30
  • Crosshair_min_distance
  • 5
  • DamageBonus.earth
  • .2
  • DamageBonus.glass
  • 25
  • DamageBonus.head
  • 4
  • DamageBonus.plants
  • 5
  • DamageBonus.wood
  • 5
  • DegradationBreaksAfter
  • false
  • Delay
  • 0.150
  • Group
  • Ammo/Weapons
  • HoldType
  • 6
  • Horde_meter_distance
  • 20
  • Horde_meter_rate
  • 2.5
  • LightSource
  • lightSource
  • Magazine_items
  • 10mmBullet
  • Magazine_item_ray_counts
  • 1
  • Magazine_size
  • 30
  • Material
  • metal
  • Meshfile
  • Items/Weapons/Ranged/MP5/MP5Prefab
  • Particles_muzzle_fire
  • nozzleflashuzi
  • Particles_muzzle_smoke
  • nozzlesmokeuzi
  • Pump
  • partsMP5_parts
  • Receiver
  • partsMP5_receiver
  • Reload_time
  • 4.1
  • RepairTools
  • repairKit
  • SoundJammed
  • Weapons/weapon_jam
  • Sound_empty
  • Weapons/weapon_empty
  • Sound_end
  • Weapons/Ranged/MP5/mp5_fire_end
  • Sound_reload
  • Weapons/Ranged/MP5/mp5_reload
  • Sound_repeat
  • Weapons/Ranged/MP5/mp5_fire_lp
  • Sound_start
  • Weapons/Ranged/MP5/mp5_fire_start
  • Stock
  • partsMP5_stock
  • Zoom_max_in
  • 35
  • Zoom_max_out
  • 35
  • SMG's metal Material Attributes

  • damage_category
  • metal
  • forge_category
  • iron
  • Hardness
  • 1
  • Mass
  • 20
  • MaxDamage
  • 250
  • stability_glue
  • 320
  • stepsound
  • metal
  • surface_category
  • metal
  • All SMG Locations

    SMG is part of the loot group: 0
    SMG is part of the loot group: 0
    SMG is part of the loot group: 0
    SMG is part of the loot group: 0
  • Use in Crafting / Recipes

  • Recipe to make SMG:
  • Count
  • 1
  • Scrapable
  • True
  • Craft Area
  • assembly
  • Craft Tool
  • N/A
  • Material Based
  • false
  • craft_exp_gain
  • Default
  • Ingredients

  • No Recipie that use SMG as an ingredient / tool

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Updated to Version 14.7 Stable
Created by Nolan Ritchie