Flashlight
- CodeName
- flashlight02
- ID
- 17
- Display Name
- Flashlight
- Desc
- A flashlight can be used for a light source by toggling on your light source action. It can also be attached to most guns.
Attributes
- ActivateObject
- lightSource
- Class
- Melee
- DamageBlock
- .7
- DamageBonus.glass
- 25
- DamageBonus.head
- 2
- DamageEntity
- 6
- DegradationBreaksAfter
- false
- DegradationMax
- 300, 6000
- Delay
- 1.1
- Group
- Decor/Miscellaneous
- HoldType
- 13
- LightSource
- lightSource
- Material
- metal
- Meshfile
- Items/Tools/flashlight02Prefab
- Range
- 2.0
- RepairTools
- repairKit
- Sound_start
- swoosh
- Sphere
- 0.1
- Stamina_usage
- 7
- Weight
- 5
Flashlight's metal Material Attributes
- damage_category
- metal
- forge_category
- iron
- Hardness
- 1
- Mass
- 20
- MaxDamage
- 250
- stability_glue
- 320
- stepsound
- metal
- surface_category
- metal
All Flashlight Locations
- Flashlight can spawn in : type Containers with a probability of 0.5, type Containers with a probability of 0.1, type Containers with a probability of 0.5, type Containers with a probability of 0.1, type Containers with a probability of 0.5, type Containers with a probability of 0.1, type Containers with a probability of 0.5, type Containers with a probability of 0.1
- Flashlight is part of the loot group: 0
- Flashlight is part of the loot group: 0
- Flashlight is part of the loot group: 0
- Flashlight is part of the loot group: 0
- Flashlight is part of the loot group: 0
- Flashlight is part of the loot group: 0
- Flashlight is part of the loot group: 0
- Flashlight is part of the loot group: 0
Use in Crafting / Recipes
- No Recipie to make Flashlight
- Flashlight is part of the recipe to make .44 Magnum
- Count
- 1
- Scrapable
- False
- Craft Area
- assembly
- Craft Tool
- N/A
- Material Based
- false
- craft_exp_gain
- Default
Ingredients
- 0 x Flashlight
- 1 x .44 Magnum Frame
- 1 x .44 Magnum Grip
- 1 x .44 Magnum Parts
- Flashlight is part of the recipe to make AK-47 Assault Rifle
- Count
- 1
- Scrapable
- False
- Craft Area
- assembly
- Craft Tool
- N/A
- Material Based
- false
- craft_exp_gain
- Default
Ingredients
- 0 x Flashlight
- 1 x AK-47 Barrel
- 1 x AK-47 Parts
- 1 x AK-47 Receiver
- 1 x AK-47 Stock
- Flashlight is part of the recipe to make Hunting Rifle
- Count
- 1
- Scrapable
- True
- Craft Area
- assembly
- Craft Tool
- N/A
- Material Based
- false
- craft_exp_gain
- Default
Ingredients
- 0 x Flashlight
- Flashlight is part of the recipe to make SMG
- Count
- 1
- Scrapable
- True
- Craft Area
- assembly
- Craft Tool
- N/A
- Material Based
- false
- craft_exp_gain
- Default
Ingredients
- 0 x Flashlight
- 1 x SMG Barrel
- 1 x SMG Parts
- 1 x SMG Receiver
- 1 x SMG Stock
- Flashlight is part of the recipe to make Pistol
- Count
- 1
- Scrapable
- True
- Craft Area
- assembly
- Craft Tool
- N/A
- Material Based
- false
- craft_exp_gain
- Default
Ingredients
- 0 x Flashlight
- 1 x Pistol Barrel
- 1 x Pistol Grip
- 1 x Pistol Parts
- 1 x Pistol Receiver
- Flashlight is part of the recipe to make Shotgun
- Count
- 1
- Scrapable
- True
- Craft Area
- assembly
- Craft Tool
- N/A
- Material Based
- false
- craft_exp_gain
- Default
Ingredients
- 0 x Flashlight
- 1 x Shotgun Parts
- 1 x Shotgun Receiver
- 1 x Shotgun Stock
- Flashlight is part of the recipe to make Rocket Launcher
- Count
- 1
- Scrapable
- True
- Craft Area
- assembly
- Craft Tool
- N/A
- Material Based
- false
- craft_exp_gain
- Default
Ingredients
- 0 x Flashlight
- Flashlight is part of the recipe to make Sawed-off Shotgun
- Count
- 1
- Scrapable
- True
- Craft Area
- assembly
- Craft Tool
- N/A
- Material Based
- false
- craft_exp_gain
- Default
Ingredients
- 0 x Flashlight
- 1 x Shotgun Parts
- 1 x Shotgun Receiver
- Flashlight is part of the recipe to make Sniper Rifle
- Count
- 1
- Scrapable
- True
- Craft Area
- assembly
- Craft Tool
- N/A
- Material Based
- false
- craft_exp_gain
- Default
Ingredients
- 0 x Flashlight
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