7 Days to Die : Flashlight information

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  • Flashlight

  • CodeName
  • flashlight02
  • ID
  • 17
  • Display Name
  • Flashlight
  • Desc
  • A flashlight can be used for a light source by toggling on your light source action. It can also be attached to most guns.
  • Attributes

  • ActivateObject
  • lightSource
  • Class
  • Melee
  • DamageBlock
  • .7
  • DamageBonus.glass
  • 25
  • DamageBonus.head
  • 2
  • DamageEntity
  • 6
  • DegradationBreaksAfter
  • false
  • DegradationMax
  • 300, 6000
  • Delay
  • 1.1
  • Group
  • Decor/Miscellaneous
  • HoldType
  • 13
  • LightSource
  • lightSource
  • Material
  • metal
  • Meshfile
  • Items/Tools/flashlight02Prefab
  • Range
  • 2.0
  • RepairTools
  • repairKit
  • Sound_start
  • swoosh
  • Sphere
  • 0.1
  • Stamina_usage
  • 7
  • Weight
  • 5
  • Flashlight's metal Material Attributes

  • damage_category
  • metal
  • forge_category
  • iron
  • Hardness
  • 1
  • Mass
  • 20
  • MaxDamage
  • 250
  • stability_glue
  • 320
  • stepsound
  • metal
  • surface_category
  • metal
  • All Flashlight Locations

    Flashlight can spawn in : type Containers with a probability of 0.5, type Containers with a probability of 0.1, type Containers with a probability of 0.5, type Containers with a probability of 0.1, type Containers with a probability of 0.5, type Containers with a probability of 0.1, type Containers with a probability of 0.5, type Containers with a probability of 0.1
  • Use in Crafting / Recipes

  • Count
  • 1
  • Scrapable
  • False
  • Craft Area
  • assembly
  • Craft Tool
  • N/A
  • Material Based
  • false
  • craft_exp_gain
  • Default
  • Ingredients

  • Count
  • 1
  • Scrapable
  • False
  • Craft Area
  • assembly
  • Craft Tool
  • N/A
  • Material Based
  • false
  • craft_exp_gain
  • Default
  • Ingredients

  • Count
  • 1
  • Scrapable
  • True
  • Craft Area
  • assembly
  • Craft Tool
  • N/A
  • Material Based
  • false
  • craft_exp_gain
  • Default
  • Ingredients

  • Count
  • 1
  • Scrapable
  • True
  • Craft Area
  • assembly
  • Craft Tool
  • N/A
  • Material Based
  • false
  • craft_exp_gain
  • Default
  • Ingredients

  • Count
  • 1
  • Scrapable
  • True
  • Craft Area
  • assembly
  • Craft Tool
  • N/A
  • Material Based
  • false
  • craft_exp_gain
  • Default
  • Ingredients

  • Count
  • 1
  • Scrapable
  • True
  • Craft Area
  • assembly
  • Craft Tool
  • N/A
  • Material Based
  • false
  • craft_exp_gain
  • Default
  • Ingredients

  • Count
  • 1
  • Scrapable
  • True
  • Craft Area
  • assembly
  • Craft Tool
  • N/A
  • Material Based
  • false
  • craft_exp_gain
  • Default
  • Ingredients

  • Count
  • 1
  • Scrapable
  • True
  • Craft Area
  • assembly
  • Craft Tool
  • N/A
  • Material Based
  • false
  • craft_exp_gain
  • Default
  • Ingredients

  • Count
  • 1
  • Scrapable
  • True
  • Craft Area
  • assembly
  • Craft Tool
  • N/A
  • Material Based
  • false
  • craft_exp_gain
  • Default
  • Ingredients


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Updated to Version 14.7 Stable
Created by Nolan Ritchie