7 Days to Die : Bottled Water information

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  • Bottled Water

  • CodeName
  • bottledWater
  • ID
  • 780
  • Display Name
  • Bottled Water
  • Desc
  • Fresh bottled water. Well as fresh as you can get in the apocalypse.
  • Attributes

  • Class
  • Eat
  • CraftingIngredientTime
  • 15
  • Create_item
  • emptyJar
  • Debuff
  • burningSmall, burning
  • Delay
  • 1
  • Gain_stamina
  • 20
  • Gain_water
  • 20
  • Group
  • Food/Cooking
  • HoldType
  • 3
  • Material
  • glass
  • Meshfile
  • Items/Food/bottled_waterPrefab
  • Sound_start
  • UseActions/player_drinking
  • Stacknumber
  • 15
  • Use_time
  • ...
  • Weight
  • 10
  • Bottled Water's glass Material Attributes

  • damage_category
  • glass
  • forge_category
  • glass
  • Hardness
  • 1
  • lightopacity
  • 1
  • Mass
  • 7
  • MaxDamage
  • 1
  • StabilitySupport
  • true
  • stability_glue
  • 7
  • stepsound
  • metal
  • surface_category
  • glass
  • All Bottled Water Locations

    Bottled Water can spawn in : type Containers with a probability of .5, type Containers with a probability of 0.15, type Containers with a probability of .5, type Containers with a probability of 0.15, type Containers with a probability of .5, type Containers with a probability of 0.15, type Containers with a probability of 0.15, type Containers with a probability of normal, type Containers with a probability of .5, type Containers with a probability of 0.15, type Containers with a probability of 0.15, type Containers with a probability of normal
  • Use in Crafting / Recipes

  • Count
  • 1
  • Scrapable
  • False
  • Craft Area
  • campfire
  • Craft Tool
  • cookingPot
  • Material Based
  • false
  • craft_exp_gain
  • Default
  • Ingredients

  • Count
  • 1
  • Scrapable
  • False
  • Craft Area
  • campfire
  • Craft Tool
  • cookingPot
  • Material Based
  • false
  • craft_exp_gain
  • Default
  • Ingredients

  • Count
  • 1
  • Scrapable
  • False
  • Craft Area
  • campfire
  • Craft Tool
  • cookingPot
  • Material Based
  • false
  • craft_exp_gain
  • Default
  • Ingredients

  • Count
  • 1
  • Scrapable
  • False
  • Craft Area
  • campfire
  • Craft Tool
  • cookingPot
  • Material Based
  • false
  • craft_exp_gain
  • Default
  • Ingredients

  • Count
  • 1
  • Scrapable
  • False
  • Craft Area
  • campfire
  • Craft Tool
  • cookingPot
  • Material Based
  • false
  • craft_exp_gain
  • Default
  • Ingredients

  • Count
  • 1
  • Scrapable
  • False
  • Craft Area
  • campfire
  • Craft Tool
  • cookingPot
  • Material Based
  • false
  • craft_exp_gain
  • Default
  • Ingredients

  • Count
  • 1
  • Scrapable
  • False
  • Craft Area
  • campfire
  • Craft Tool
  • cookingPot
  • Material Based
  • false
  • craft_exp_gain
  • Default
  • Ingredients

  • Count
  • 1
  • Scrapable
  • False
  • Craft Area
  • campfire
  • Craft Tool
  • beaker
  • Material Based
  • false
  • craft_exp_gain
  • Default
  • Ingredients

  • Count
  • 1
  • Scrapable
  • False
  • Craft Area
  • campfire
  • Craft Tool
  • cookingPot
  • Material Based
  • false
  • craft_exp_gain
  • Default
  • Ingredients

  • Count
  • 1
  • Scrapable
  • False
  • Craft Area
  • campfire
  • Craft Tool
  • beaker
  • Material Based
  • false
  • craft_exp_gain
  • Default
  • Ingredients

  • Count
  • 1
  • Scrapable
  • False
  • Craft Area
  • campfire
  • Craft Tool
  • cookingPot
  • Material Based
  • false
  • craft_exp_gain
  • Default
  • Ingredients

  • Count
  • 1
  • Scrapable
  • False
  • Craft Area
  • campfire
  • Craft Tool
  • cookingPot
  • Material Based
  • false
  • craft_exp_gain
  • Default
  • Ingredients

  • Count
  • 1
  • Scrapable
  • False
  • Craft Area
  • campfire
  • Craft Tool
  • cookingPot
  • Material Based
  • false
  • craft_exp_gain
  • Default
  • Ingredients


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Updated to Version 14.7 Stable
Created by Nolan Ritchie