Information about Project Zomboid item: MSR700 Rifle

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  • MSR700 Rifle

  • CodeName
  • VarmintRifle
  • Weight
  • 4
  • Type
  • Weapon
  • icon
  • LeverActionRifle
  • Attributes

  • /* ModelWeaponPart
  • FiberglassStock HuntingKnife none bayonet,*/
  • /*MagazineType
  • Base.223Clip,*/
  • AimingPerkCritModifier
  • 12
  • AimingPerkHitChanceModifier
  • 17
  • AimingPerkMinAngleModifier
  • 0.01
  • AimingPerkRangeModifier
  • 2
  • AimingTime
  • 15
  • AmmoBox
  • 223Box
  • AmmoType
  • Base.223Bullets
  • AttachmentType
  • Rifle
  • BreakSound
  • BreakMetalItem
  • BringToBearSound
  • MSR700BringToBear
  • ClickSound
  • MSR700Jam
  • Chance to lower condition on hit
  • 1.7%
  • Maximum Condition / Durability
  • 10
  • Damage Increase on a Critical Hit
  • 800%
  • Chance to get a Critical Hit
  • 25%
  • DisplayCategory
  • Weapon
  • DoorDamage
  • 20
  • EjectAmmoSound
  • Stormy9mmClipEject
  • EjectAmmoStartSound
  • MSR700EjectAmmoStart
  • EjectAmmoStopSound
  • MSR700EjectAmmoStop
  • EquipSound
  • MSR700Equip
  • HitChance
  • 27
  • HitSound
  • BulletHitBody
  • IdleAnim
  • Idle_Weapon2
  • ImpactSound
  • null
  • InsertAmmoSound
  • BulletInRifle
  • InsertAmmoStartSound
  • MSR700InsertAmmoStart
  • InsertAmmoStopSound
  • MSR700InsertAmmoStop
  • IsAimedFirearm
  • TRUE
  • JamGunChance
  • 5
  • KnockBackOnNoDeath
  • TRUE
  • KnockdownMod
  • 2
  • MaxAmmo
  • 3
  • MaxDamage
  • 1.3
  • MaxHitCount
  • 1
  • MaxRange
  • 10
  • MetalValue
  • 45
  • MinAngle
  • 0.95
  • MinDamage
  • 0.6
  • MinimumSwingTime
  • 0.5
  • MinRange
  • 0.61
  • ModelWeaponPart
  • x2Scope VarmintRifleScope
  • MultipleHitConditionAffected
  • FALSE
  • NPCSoundBoost
  • 1.5
  • PiercingBullets
  • TRUE
  • ProjectileCount
  • 1
  • PushBackMod
  • 0.3
  • RackAfterShoot
  • TRUE
  • RackSound
  • BulletOutVarmint
  • Ranged
  • TRUE
  • RecoilDelay
  • 90
  • ReloadTime
  • 25
  • RequiresEquippedBothHands
  • TRUE
  • RunAnim
  • Run_Weapon2
  • ShareDamage
  • FALSE
  • ShellFallSound
  • MSR700CartridgeFall
  • SoundGain
  • 2
  • SoundVolume
  • 200
  • SplatBloodOnNoDeath
  • TRUE
  • SplatNumber
  • 3
  • SplatSize
  • 3
  • StopPower
  • 15
  • SubCategory
  • Firearm
  • SwingAmountBeforeImpact
  • 0
  • SwingAnim
  • Rifle
  • SwingSound
  • FirearmVarmintShot
  • SwingTime
  • 0.5
  • ToHitModifier
  • 1.5
  • TwoHandWeapon
  • TRUE
  • UnequipSound
  • MSR700UnEquip
  • UseEndurance
  • FALSE
  • WeaponReloadType
  • boltaction
  • WeaponSprite
  • VarmintRifle
  • MSR700 Rifle Locations

↓ Approximate spawn chance in RifleCase1 Areas ↓
    MSR700 Rifle %200 in quantities of 0 to 1 in items Containers
↓ Approximate spawn chance in all Areas ↓
    MSR700 Rifle %0 in quantities of 0 to 20 in wardrobe Containers
↓ Approximate spawn chance in armysurplus Areas ↓
    MSR700 Rifle %24 in quantities of 0 to 4 in displaycase Containers
↓ Approximate spawn chance in bedroom Areas ↓
    MSR700 Rifle %0 in quantities of 0 to 20 in wardrobe Containers
↓ Approximate spawn chance in changeroom Areas ↓
    MSR700 Rifle %0 in quantities of 0 to 4 in locker Containers
↓ Approximate spawn chance in closet Areas ↓
    MSR700 Rifle %0 in quantities of 0 to 12 in crate Containers
    MSR700 Rifle %0 in quantities of 0 to 4 in metal_shelves Containers
↓ Approximate spawn chance in drugshack Areas ↓
    MSR700 Rifle %24 in quantities of 0 to 4 in crate Containers
↓ Approximate spawn chance in garagestorage Areas ↓
    MSR700 Rifle %0 in quantities of 0 to 12 in crate Containers
    MSR700 Rifle %24 in quantities of 0 to 4 in locker Containers
↓ Approximate spawn chance in gunstore Areas ↓
    MSR700 Rifle %24 in quantities of 0 to 4 in displaycase Containers
↓ Approximate spawn chance in gunstorestorage Areas ↓
    MSR700 Rifle %24 in quantities of 0 to 4 in crate Containers
↓ Approximate spawn chance in hunting Areas ↓
    MSR700 Rifle %24 in quantities of 0 to 4 in displaycase Containers
    MSR700 Rifle %24 in quantities of 0 to 4 in locker Containers
↓ Approximate spawn chance in livingroom Areas ↓
    MSR700 Rifle %0 in quantities of 0 to 4 in wardrobe Containers
↓ Approximate spawn chance in SafehouseLoot Areas ↓
    MSR700 Rifle %24 in quantities of 0 to 4 in counter Containers
    MSR700 Rifle %24 in quantities of 0 to 4 in crate Containers
    MSR700 Rifle %24 in quantities of 0 to 4 in metal_shelves Containers
    MSR700 Rifle %24 in quantities of 0 to 4 in wardrobe Containers
↓ Approximate spawn chance in storageunit Areas ↓
    MSR700 Rifle %0 in quantities of 0 to 12 in crate Containers
↓ Approximate spawn chance in SurvivorCache1 Areas ↓
    MSR700 Rifle %24 in quantities of 0 to 4 in counter Containers
↓ Approximate spawn chance in SurvivorCache2 Areas ↓
    MSR700 Rifle %24 in quantities of 0 to 4 in counter Containers
  • Use in Crafting / Recipes

  • No Recipies found

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Updated to PZ Version 41.78.16 - Hydrocraft Version B41 Beta - ORGM Version Rechambered 3.09.1
Created by Nolan Ritchie
Styling by Steven Wilson