Stake
- CodeName
- Stake
- Weight
- 0.3
- Type
- Weapon
- icon
- Stake
Attributes
- AimingMod
- 0.8
- AttachmentType
- Screwdriver
- BreakSound
- BreakMetalItem
- Categories
- SmallBlade
- CloseKillMove
- Jaw_Stab
- Chance to lower condition on hit
- 100%
- Maximum Condition / Durability
- 5
- Damage Increase on a Critical Hit
- 1000%
- Chance to get a Critical Hit
- 10%
- DisplayCategory
- WeaponCrafted
- DoorDamage
- 1
- DoorHitSound
- StakeHit
- EnduranceMod
- 0.5
- HitFloorSound
- BladeHit
- HitSound
- BladeHit
- IdleAnim
- Idle_Weapon2
- ImpactSound
- BladeHit
- IsAimedHandWeapon
- TRUE
- KnockBackOnNoDeath
- FALSE
- KnockdownMod
- 0
- MaxDamage
- 0.53
- MaxHitCount
- 1
- MaxRange
- 0.9
- MinAngle
- 0
- MinDamage
- 0.25
- MinimumSwingTime
- 2
- MinRange
- 0.61
- PushBackMod
- 0.3
- RunAnim
- Run_Weapon2
- SplatBloodOnNoDeath
- FALSE
- SplatNumber
- 2
- SubCategory
- Stab
- SwingAmountBeforeImpact
- 0.02
- SwingAnim
- Stab
- SwingSound
- StakeSwing
- SwingTime
- 2
- TreeDamage
- 0
- WeaponLength
- 0.18
- WeaponSprite
- Stake
Stake Locations
- No Static Spawn Locations found for Stake
- No Procedural Spawn Locations found for Stake
Use in Crafting / Recipes
- #1) Make Stake → Creates → 1 x Stake
- #1) Make Tent Kit → Creates → 1 x Tent Kit
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