Information about Project Zomboid item: Magnum

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  • Magnum

  • CodeName
  • Revolver_Long
  • Weight
  • 2
  • Type
  • Weapon
  • icon
  • RevolverLong
  • Attributes

  • AimingPerkCritModifier
  • 10
  • AimingPerkHitChanceModifier
  • 15
  • AimingPerkMinAngleModifier
  • 0.05
  • AimingPerkRangeModifier
  • 1.5
  • AimingTime
  • 40
  • AmmoBox
  • Bullets44Box
  • AmmoType
  • Base.Bullets44
  • AttachmentType
  • Holster
  • BreakSound
  • BreakMetalItem
  • BringToBearSound
  • MagnumBringToBear
  • ClickSound
  • MagnumJam
  • ClipSize
  • 15
  • Chance to lower condition on hit
  • 1.7%
  • Maximum Condition / Durability
  • 10
  • Damage Increase on a Critical Hit
  • 400%
  • Chance to get a Critical Hit
  • 20%
  • DisplayCategory
  • Weapon
  • DoorDamage
  • 5
  • EjectAmmoSound
  • stormyRevolverSpin
  • EjectAmmoStartSound
  • MagnumEjectAmmoStart
  • EjectAmmoStopSound
  • MagnumEjectAmmoStop
  • EquipSound
  • MagnumEquip
  • haveChamber
  • FALSE
  • HitChance
  • 45
  • HitSound
  • BulletHitBody
  • ImpactSound
  • null
  • InsertAmmoSound
  • stormyRevolverInsertRound
  • InsertAmmoStartSound
  • MagnumInsertAmmoStart
  • InsertAmmoStopSound
  • MagnumInsertAmmoStop
  • IsAimedFirearm
  • TRUE
  • JamGunChance
  • 1
  • KnockBackOnNoDeath
  • TRUE
  • KnockdownMod
  • 2
  • ManuallyRemoveSpentRounds
  • TRUE
  • MaxAmmo
  • 6
  • MaxDamage
  • 1.6
  • MaxHitCount
  • 1
  • MaxRange
  • 10
  • MetalValue
  • 30
  • MinAngle
  • 0.95
  • MinDamage
  • 1
  • MinimumSwingTime
  • 0.5
  • MinRange
  • 0.61
  • ModelWeaponPart
  • IronSight IronSight scope scope
  • MultipleHitConditionAffected
  • FALSE
  • NPCSoundBoost
  • 1.5
  • ProjectileCount
  • 1
  • PushBackMod
  • 0.3
  • RackSound
  • stormyRevolverClick
  • Ranged
  • TRUE
  • RecoilDelay
  • 20
  • ReloadTime
  • 30
  • RunAnim
  • Run_Weapon2
  • ShareDamage
  • FALSE
  • ShellFallSound
  • MagnumCartridgeFall
  • SoundGain
  • 1.5
  • SoundVolume
  • 75
  • SplatBloodOnNoDeath
  • TRUE
  • SplatNumber
  • 3
  • SplatSize
  • 3
  • StopPower
  • 12
  • SubCategory
  • Firearm
  • SwingAmountBeforeImpact
  • 0
  • SwingAnim
  • Handgun
  • SwingSound
  • stormyRevolverFire
  • SwingTime
  • 0.5
  • ToHitModifier
  • 1.5
  • UnequipSound
  • MagumUnEquip
  • UseEndurance
  • FALSE
  • WeaponReloadType
  • revolver
  • WeaponSprite
  • Revolver_Long
  • Magnum Locations

↓ Approximate spawn chance in Bag_WeaponBag Areas ↓
    Magnum %4 in quantities of 0 to 1 in items Containers
↓ Approximate spawn chance in GunCache1 Areas ↓
    Magnum %16 in quantities of 0 to 4 in Bag_DuffelBagTINT Containers
    Magnum %16 in quantities of 0 to 4 in counter Containers
    Magnum %16 in quantities of 0 to 4 in GunBox Containers
↓ Approximate spawn chance in GunCache2 Areas ↓
    Magnum %8 in quantities of 0 to 2 in Bag_DuffelBagTINT Containers
    Magnum %16 in quantities of 0 to 4 in GunBox Containers
↓ Approximate spawn chance in RevolverCase3 Areas ↓
    Magnum %200 in quantities of 0 to 1 in items Containers
↓ Approximate spawn chance in all Areas ↓
    Magnum %0 in quantities of 0 to 4 in dresser Containers
↓ Approximate spawn chance in armysurplus Areas ↓
    Magnum %16 in quantities of 0 to 4 in displaycase Containers
↓ Approximate spawn chance in bedroom Areas ↓
    Magnum %0 in quantities of 0 to 4 in desk Containers
    Magnum %0 in quantities of 0 to 4 in dresser Containers
    Magnum %0 in quantities of 0 to 4 in sidetable Containers
↓ Approximate spawn chance in druglab Areas ↓
    Magnum %16 in quantities of 0 to 4 in metal_shelves Containers
↓ Approximate spawn chance in garagestorage Areas ↓
    Magnum %16 in quantities of 0 to 4 in locker Containers
↓ Approximate spawn chance in gunstore Areas ↓
    Magnum %16 in quantities of 0 to 4 in displaycase Containers
↓ Approximate spawn chance in gunstorestorage Areas ↓
    Magnum %16 in quantities of 0 to 4 in crate Containers
↓ Approximate spawn chance in hunting Areas ↓
    Magnum %16 in quantities of 0 to 4 in displaycase Containers
    Magnum %16 in quantities of 0 to 4 in locker Containers
↓ Approximate spawn chance in pawnshop Areas ↓
    Magnum %16 in quantities of 0 to 4 in displaycase Containers
↓ Approximate spawn chance in pawnshopoffice Areas ↓
    Magnum %32 in quantities of 0 to 4 in locker Containers
↓ Approximate spawn chance in pawnshopstorage Areas ↓
    Magnum %32 in quantities of 0 to 4 in locker Containers
↓ Approximate spawn chance in SafehouseLoot Areas ↓
    Magnum %16 in quantities of 0 to 4 in counter Containers
    Magnum %16 in quantities of 0 to 4 in crate Containers
    Magnum %16 in quantities of 0 to 4 in metal_shelves Containers
    Magnum %16 in quantities of 0 to 4 in wardrobe Containers
↓ Approximate spawn chance in SurvivorCache1 Areas ↓
    Magnum %16 in quantities of 0 to 4 in counter Containers
↓ Approximate spawn chance in SurvivorCache2 Areas ↓
    Magnum %16 in quantities of 0 to 4 in counter Containers
  • Use in Crafting / Recipes

  • No Recipies found
  • Recipes / Crafts that Use Magnum as an Ingredient / How to Use Magnum:
  • No Recipies found

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Updated to PZ Version 41.78.16 - Hydrocraft Version B41 Beta - ORGM Version Rechambered 3.09.1
Created by Nolan Ritchie
Styling by Steven Wilson