M625 Revolver
- CodeName
- Revolver
- Weight
- 1.75
- Type
- Weapon
- icon
- Revolver
- Repair a M625 Revolver with 1 x M625 Revolver and Level 3 Aiming
Attributes
- AimingPerkCritModifier
- 10
- AimingPerkHitChanceModifier
- 15
- AimingPerkMinAngleModifier
- 0.05
- AimingPerkRangeModifier
- 1.5
- AimingTime
- 40
- AmmoBox
- Bullets45Box
- AmmoType
- Base.Bullets45
- AttachmentType
- Holster
- BreakSound
- BreakMetalItem
- BringToBearSound
- M625BringToBear
- ClickSound
- M625Jam
- ClipSize
- 15
- Chance to lower condition on hit
- 1.7%
- Maximum Condition / Durability
- 10
- Damage Increase on a Critical Hit
- 400%
- Chance to get a Critical Hit
- 20%
- DisplayCategory
- Weapon
- DoorDamage
- 5
- EjectAmmoSound
- stormyRevolverSpin
- EjectAmmoStartSound
- M625EjectAmmoStart
- EjectAmmoStopSound
- M625EjectAmmoStop
- EquipSound
- M625Equip
- haveChamber
- FALSE
- HitChance
- 45
- HitSound
- BulletHitBody
- ImpactSound
- null
- InsertAmmoSound
- stormyRevolverInsertRound
- InsertAmmoStartSound
- M625InsertAmmoStart
- InsertAmmoStopSound
- M625InsertAmmoStop
- IsAimedFirearm
- TRUE
- JamGunChance
- 1
- KnockBackOnNoDeath
- TRUE
- KnockdownMod
- 2
- ManuallyRemoveSpentRounds
- TRUE
- MaxAmmo
- 6
- MaxDamage
- 1.6
- MaxHitCount
- 1
- MaxRange
- 10
- MetalValue
- 30
- MinAngle
- 0.95
- MinDamage
- 1
- MinimumSwingTime
- 0.5
- MinRange
- 0.61
- ModelWeaponPart
- IronSight IronSight scope scope
- MultipleHitConditionAffected
- FALSE
- NPCSoundBoost
- 1.5
- ProjectileCount
- 1
- PushBackMod
- 0.3
- RackSound
- stormyRevolverClick
- Ranged
- TRUE
- RecoilDelay
- 20
- ReloadTime
- 30
- RunAnim
- Run_Weapon2
- ShareDamage
- FALSE
- ShellFallSound
- M625CartridgeFall
- SoundGain
- 1.5
- SoundVolume
- 75
- SplatBloodOnNoDeath
- TRUE
- SplatNumber
- 3
- SplatSize
- 3
- StopPower
- 9
- SubCategory
- Firearm
- SwingAmountBeforeImpact
- 0
- SwingAnim
- Handgun
- SwingSound
- stormyRevolverFire
- SwingTime
- 0.5
- ToHitModifier
- 1.5
- UnequipSound
- M625UnEquip
- UseEndurance
- FALSE
- WeaponReloadType
- revolver
- WeaponSprite
- Revolver
M625 Revolver Locations
- M625 Revolver %6 in quantities of 0 to 1 in items Containers
- M625 Revolver %24 in quantities of 0 to 4 in Bag_DuffelBagTINT Containers
- M625 Revolver %24 in quantities of 0 to 4 in counter Containers
- M625 Revolver %24 in quantities of 0 to 4 in GunBox Containers
- M625 Revolver %12 in quantities of 0 to 2 in Bag_DuffelBagTINT Containers
- M625 Revolver %24 in quantities of 0 to 4 in GunBox Containers
- M625 Revolver %200 in quantities of 0 to 1 in items Containers
- M625 Revolver %0 in quantities of 0 to 4 in dresser Containers
- M625 Revolver %24 in quantities of 0 to 4 in displaycase Containers
- M625 Revolver %0 in quantities of 0 to 4 in desk Containers
- M625 Revolver %0 in quantities of 0 to 4 in dresser Containers
- M625 Revolver %0 in quantities of 0 to 4 in sidetable Containers
- M625 Revolver %24 in quantities of 0 to 4 in metal_shelves Containers
- M625 Revolver %24 in quantities of 0 to 4 in crate Containers
- M625 Revolver %24 in quantities of 0 to 4 in locker Containers
- M625 Revolver %24 in quantities of 0 to 4 in displaycase Containers
- M625 Revolver %24 in quantities of 0 to 4 in crate Containers
- M625 Revolver %24 in quantities of 0 to 4 in displaycase Containers
- M625 Revolver %24 in quantities of 0 to 4 in locker Containers
- M625 Revolver %24 in quantities of 0 to 4 in displaycase Containers
- M625 Revolver %24 in quantities of 0 to 4 in counter Containers
- M625 Revolver %24 in quantities of 0 to 4 in crate Containers
- M625 Revolver %24 in quantities of 0 to 4 in metal_shelves Containers
- M625 Revolver %24 in quantities of 0 to 4 in wardrobe Containers
- M625 Revolver %24 in quantities of 0 to 4 in counter Containers
- M625 Revolver %24 in quantities of 0 to 4 in counter Containers
Use in Crafting / Recipes
- Recipes / Crafts to Create M625 Revolver / How to make M625 Revolver:
- No Recipies found
- Recipes / Crafts that Use M625 Revolver as an Ingredient / How to Use M625 Revolver:
- No Recipies found
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