Information about Project Zomboid item: M14 Single Shot Assault Rifle

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  • M14 Single Shot Assault Rifle

  • CodeName
  • AssaultRifle2
  • Weight
  • 4
  • Type
  • Weapon
  • icon
  • AssaultRifle2
  • Attributes

  • AimingPerkCritModifier
  • 0
  • AimingPerkHitChanceModifier
  • 10
  • AimingPerkMinAngleModifier
  • 0.01
  • AimingPerkRangeModifier
  • 3
  • AimingTime
  • 15
  • AmmoBox
  • 308Box
  • AmmoType
  • Base.308Bullets
  • AttachmentType
  • Rifle
  • BreakSound
  • BreakMetalItem
  • BringToBearSound
  • M14BringToBear
  • ClickSound
  • M14Jam
  • ClipSize
  • 30
  • Chance to lower condition on hit
  • 1.7%
  • Maximum Condition / Durability
  • 10
  • Damage Increase on a Critical Hit
  • 1000%
  • Chance to get a Critical Hit
  • 0%
  • DisplayCategory
  • Weapon
  • DoorDamage
  • 20
  • EjectAmmoSound
  • M14EjectAmmo
  • EjectAmmoStartSound
  • M14EjectAmmoStart
  • EjectAmmoStopSound
  • M14EjectAmmoStop
  • EquipSound
  • M14Equip
  • FireMode
  • Single
  • HitChance
  • 35
  • HitSound
  • BulletHitBody
  • IdleAnim
  • Idle_Weapon2
  • ImpactSound
  • null
  • InsertAmmoSound
  • M14InsertAmmo
  • InsertAmmoStartSound
  • M14InsertAmmoStart
  • InsertAmmoStopSound
  • M14InsertAmmoStop
  • IsAimedFirearm
  • TRUE
  • JamGunChance
  • 5
  • KnockBackOnNoDeath
  • TRUE
  • KnockdownMod
  • 2
  • MaxAmmo
  • 20
  • MaxDamage
  • 0.5
  • MaxHitCount
  • 1
  • MaxRange
  • 7
  • MetalValue
  • 45
  • MinAngle
  • 0.95
  • MinDamage
  • 0.2
  • MinimumSwingTime
  • 0.5
  • MinRange
  • 0.61
  • ModelWeaponPart
  • x2Scope x2Scope scope scope
  • MultipleHitConditionAffected
  • FALSE
  • NPCSoundBoost
  • 1.5
  • ProjectileCount
  • 1
  • PushBackMod
  • 0.3
  • RackSound
  • M14Rack
  • Ranged
  • TRUE
  • RecoilDelay
  • 0
  • ReloadTime
  • 25
  • RequiresEquippedBothHands
  • TRUE
  • RunAnim
  • Run_Weapon2
  • ShareDamage
  • FALSE
  • ShellFallSound
  • M14CartridgeFall
  • SoundGain
  • 2
  • SoundVolume
  • 20
  • SplatBloodOnNoDeath
  • TRUE
  • SplatNumber
  • 3
  • SplatSize
  • 3
  • StopPower
  • 2
  • SubCategory
  • Firearm
  • SwingAmountBeforeImpact
  • 0
  • SwingAnim
  • Rifle
  • SwingSound
  • FirearmHunterShot
  • SwingTime
  • 0.5
  • ToHitModifier
  • 1.5
  • TwoHandWeapon
  • TRUE
  • UnequipSound
  • M14UnEquip
  • UseEndurance
  • FALSE
  • WeaponReloadType
  • boltaction
  • WeaponSprite
  • AssaultRifle02
  • M14 Single Shot Assault Rifle Locations

↓ Approximate spawn chance in RifleCase3 Areas ↓
↓ Approximate spawn chance in all Areas ↓
↓ Approximate spawn chance in armystorage Areas ↓
↓ Approximate spawn chance in armysurplus Areas ↓
↓ Approximate spawn chance in bedroom Areas ↓
↓ Approximate spawn chance in changeroom Areas ↓
↓ Approximate spawn chance in closet Areas ↓
↓ Approximate spawn chance in druglab Areas ↓
↓ Approximate spawn chance in garagestorage Areas ↓
↓ Approximate spawn chance in gunstore Areas ↓
↓ Approximate spawn chance in gunstorestorage Areas ↓
↓ Approximate spawn chance in hunting Areas ↓
↓ Approximate spawn chance in livingroom Areas ↓
↓ Approximate spawn chance in pawnshopoffice Areas ↓
↓ Approximate spawn chance in pawnshopstorage Areas ↓
↓ Approximate spawn chance in policestorage Areas ↓
↓ Approximate spawn chance in SafehouseLoot Areas ↓
↓ Approximate spawn chance in SurvivorCache1 Areas ↓
↓ Approximate spawn chance in SurvivorCache2 Areas ↓
  • Use in Crafting / Recipes

  • No Recipies found
  • No Recipies found

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Updated to PZ Version 41.78.16 - Hydrocraft Version B41 Beta - ORGM Version Rechambered 3.09.1
Created by Nolan Ritchie
Styling by Steven Wilson