M16 Assault Rifle
- CodeName
- AssaultRifle
- Weight
- 4
- Type
- Weapon
- icon
- AssaultRifle
- Repair a M16 Assault Rifle with 1 x M16 Assault Rifle and Level 5 Aiming
Attributes
- AimingPerkCritModifier
- 0
- AimingPerkHitChanceModifier
- 10
- AimingPerkMinAngleModifier
- 0.01
- AimingPerkRangeModifier
- 3
- AimingTime
- 15
- AmmoBox
- 556Box
- AmmoType
- Base.556Bullets
- AttachmentType
- Rifle
- BreakSound
- BreakMetalItem
- BringToBearSound
- M16BringToBear
- ClickSound
- M16Jam
- ClipSize
- 30
- Chance to lower condition on hit
- 1.7%
- Maximum Condition / Durability
- 10
- Damage Increase on a Critical Hit
- 1000%
- Chance to get a Critical Hit
- 30%
- DisplayCategory
- Weapon
- DoorDamage
- 20
- EjectAmmoSound
- M16EjectAmmo
- EjectAmmoStartSound
- M16EjectAmmoStart
- EjectAmmoStopSound
- M16EjectAmmoStop
- EquipSound
- M16Equip
- FireMode
- Auto
- FireModePossibilities
- Auto/Single
- HitChance
- 75
- HitSound
- BulletHitBody
- IdleAnim
- Idle_Weapon2
- ImpactSound
- null
- InsertAmmoSound
- M16InsertAmmo
- InsertAmmoStartSound
- M16InsertAmmoStart
- InsertAmmoStopSound
- M16InsertAmmoStop
- IsAimedFirearm
- TRUE
- JamGunChance
- 5
- KnockBackOnNoDeath
- TRUE
- KnockdownMod
- 4
- MagazineType
- .556 Magazine
- MaxAmmo
- 30
- MaxDamage
- 4.5
- MaxHitCount
- 2
- MaxRange
- 7
- MetalValue
- 45
- MinAngle
- 0.965
- MinDamage
- 2.2
- MinimumSwingTime
- 0.5
- MinRange
- 0.61
- ModelWeaponPart
- x2Scope x2Scope scope scope
- MultipleHitConditionAffected
- FALSE
- NPCSoundBoost
- 1.5
- PiercingBullets
- TRUE
- ProjectileCount
- 3
- PushBackMod
- 0.3
- RackSound
- M16Rack
- Ranged
- TRUE
- RecoilDelay
- 0
- ReloadTime
- 25
- RequiresEquippedBothHands
- TRUE
- RunAnim
- Run_Weapon2
- ShareDamage
- FALSE
- ShellFallSound
- M16CartridgeFall
- SoundGain
- 2
- SoundVolume
- 20
- SplatBloodOnNoDeath
- TRUE
- SplatNumber
- 3
- SplatSize
- 3
- StopPower
- 2
- SubCategory
- Firearm
- SwingAmountBeforeImpact
- 0
- SwingAnim
- Rifle
- SwingSound
- AssaultShot
- SwingTime
- 0.5
- ToHitModifier
- 1.5
- TwoHandWeapon
- TRUE
- UnequipSound
- M16UnEquip
- UseEndurance
- FALSE
- WeaponReloadType
- boltaction
- WeaponSprite
- AssaultRifle
M16 Assault Rifle Locations
- No Static Spawn Locations found for M16 Assault Rifle
- M16 Assault Rifle %0 in quantities of 0 to 4 in locker Containers
- M16 Assault Rifle %32 in quantities of 0 to 8 in militarycrate Containers
- M16 Assault Rifle %32 in quantities of 0 to 8 in militarylocker Containers
- M16 Assault Rifle %32 in quantities of 0 to 8 in locker Containers
- M16 Assault Rifle %32 in quantities of 0 to 8 in metal_shelves Containers
- M16 Assault Rifle %0 in quantities of 0 to 4 in locker Containers
- M16 Assault Rifle %8 in quantities of 0 to 4 in metal_shelves Containers
- M16 Assault Rifle %8 in quantities of 0 to 4 in locker Containers
- M16 Assault Rifle %8 in quantities of 0 to 4 in locker Containers
- M16 Assault Rifle %8 in quantities of 0 to 4 in counter Containers
- M16 Assault Rifle %8 in quantities of 0 to 4 in crate Containers
- M16 Assault Rifle %8 in quantities of 0 to 4 in metal_shelves Containers
- M16 Assault Rifle %8 in quantities of 0 to 4 in wardrobe Containers
- M16 Assault Rifle %8 in quantities of 0 to 4 in counter Containers
- M16 Assault Rifle %8 in quantities of 0 to 4 in counter Containers
Use in Crafting / Recipes
- Recipes / Crafts to Create M16 Assault Rifle / How to make M16 Assault Rifle:
- No Recipies found
- Recipes / Crafts that Use M16 Assault Rifle as an Ingredient / How to Use M16 Assault Rifle:
- No Recipies found
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