7 Days to Die : Stick of Dynamite information

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  • Stick of Dynamite

  • CodeName
  • dynamite
  • ID
  • 181
  • Display Name
  • Stick of Dynamite
  • Desc
  • A stick of dynamite can be lit with the secondary action & thrown with the primary action. The throwing part is very important.
  • Attributes

  • Class
  • Activate
  • CustomIcon
  • tnt
  • Delay
  • 1
  • DropScale
  • 2
  • Explosion.BlockDamage
  • 900
  • Explosion.EntityDamage
  • 200
  • Explosion.ParticleIndex
  • 1
  • Explosion.RadiusBlocks
  • 3
  • Explosion.RadiusEntities
  • 6
  • FuseTime
  • 4
  • Group
  • Ammo/Weapons
  • HoldType
  • 25
  • Material
  • stone
  • Max_strain_time
  • 2.1
  • Meshfile
  • Items/Weapons/Ranged/Dynamite/dynamitePrefab
  • Sound_start
  • swoosh
  • Stacknumber
  • 50
  • ThrowableDecoy
  • true
  • Throw_strength_default
  • 0.8
  • Throw_strength_max
  • 2.5
  • Stick of Dynamite's stone Material Attributes

  • damage_category
  • stone
  • forge_category
  • stone
  • Hardness
  • 1
  • Mass
  • 12
  • MaxDamage
  • 500
  • stability_glue
  • 72
  • stepsound
  • stone
  • surface_category
  • stone
  • All Stick of Dynamite Locations

    Stick of Dynamite can spawn in : type Containers with a probability of 0.3, type Containers with a probability of 0.3
  • Use in Crafting / Recipes

  • Count
  • 1
  • Scrapable
  • False
  • Craft Area
  • N/A
  • Craft Tool
  • N/A
  • Material Based
  • false
  • craft_exp_gain
  • Default
  • Ingredients


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Updated to Version 14.7 Stable
Created by Nolan Ritchie