Long Bow
- Kod nazwy
- HCLongbow
- Waga
- 2
- Typ
- Weapon
- Ikona
- HCLongbow
- Część modyfikacji
- Hydrocraft
Właściwości
- AimingPerkCritModifier
- 15
- AimingPerkHitChanceModifier
- 15
- AimingPerkMinAngleModifier
- 0.05
- AimingPerkRangeModifier
- 1.5
- AimingTime
- 20
- AmmoType
- Hydrocraft.HCArrow
- AttachmentType
- Rifle
- BreakSound
- BreakMetalItem
- Chance to lower condition on hit
- 1.7%
- Maximum Condition / Durability
- 10
- Damage Increase on a Critical Hit
- 1000%
- Chance to get a Critical Hit
- 25%
- DoorDamage
- 1
- EjectAmmoSound
- Stormy9mmClipEject
- HitChance
- 35
- IdleAnim
- Idle_Weapon2
- ImpactSound
- null
- InsertAmmoSound
- BulletInRifle
- IsAimedFirearm
- TRUE
- JamGunChance
- 0
- KnockBackOnNoDeath
- TRUE
- KnockdownMod
- 0.3
- MaxAmmo
- 1
- MaxDamage
- 1.6
- MaxHitCount
- 1
- MaxRange
- 8
- MetalValue
- 45
- MinAngle
- 0.95
- MinDamage
- 0.6
- MinimumSwingTime
- 1.5
- MinRange
- 0.61
- MultipleHitConditionAffected
- FALSE
- NPCSoundBoost
- 1.5
- PiercingBullets
- TRUE
- ProjectileCount
- 1
- PushBackMod
- 0.45
- RackAfterShoot
- FALSE
- RackSound
- BulletOutVarmint
- Ranged
- TRUE
- RecoilDelay
- 10
- ReloadTime
- 25
- RequiresEquippedBothHands
- TRUE
- RunAnim
- Run_Weapon2
- ShareDamage
- FALSE
- SoundGain
- 1.5
- SoundVolume
- 40
- SplatBloodOnNoDeath
- TRUE
- SplatNumber
- 1
- SplatSize
- 3
- SubCategory
- Firearm
- SwingAmountBeforeImpact
- 0
- SwingAnim
- Rifle
- SwingSound
- Bow_Dry
- SwingTime
- 1.5
- ToHitModifier
- 1.5
- TwoHandWeapon
- TRUE
- UseEndurance
- FALSE
- WeaponReloadType
- shotgun
- WeaponSprite
- Poolcue
Lokacje występowania Long Bow
- No Static Spawn Locations found for Long Bow
- No Procedural Spawn Locations found for Long Bow
Użyj w recepturze
- #1) Make Longbow → Tworzy → 1 x Long Bow
- #1) Hunt Animals → Tworzy → 1 x Binoculars
- #2) Upgrade Longbow → Tworzy → 1 x Bow with Mag
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