Closed Umbrella
- Kod nazwy
 - ClosedUmbrellaBlue
 
- Waga
 - 1
 
- Typ
 - Weapon
 
- Ikona
 - Umbrella_Red
 
Właściwości
- BaseSpeed
 - 0.9
 
- BreakSound
 - UmbrellaBreak
 
- Categories
 - Improvised;Spear
 
- Chance to lower condition on hit
 - 33.3%
 
- Maximum Condition / Durability
 - 7
 
- Damage Increase on a Critical Hit
 - 100%
 
- Chance to get a Critical Hit
 - 10%
 
- DamageCategory
 - Slash
 
- DamageMakeHole
 - TRUE
 
- DisplayCategory
 - Household
 
- DoorDamage
 - 1
 
- DoorHitSound
 - UmbrellaHit
 
- HitFloorSound
 - UmbrellaHit
 
- HitSound
 - UmbrellaHit
 
- IdleAnim
 - Idle_Weapon2
 
- ImpactSound
 - UmbrellaHit
 
- KnockBackOnNoDeath
 - FALSE
 
- KnockdownMod
 - 0
 
- MaxDamage
 - 0.7
 
- MaxHitCount
 - 1
 
- MaxRange
 - 1.1
 
- MinAngle
 - 0.8
 
- MinDamage
 - 0.5
 
- MinimumSwingTime
 - 2
 
- MinRange
 - 0.61
 
- PushBackMod
 - 0.3
 
- RunAnim
 - Run_Weapon2
 
- SplatBloodOnNoDeath
 - FALSE
 
- SplatNumber
 - 1
 
- SubCategory
 - Swinging
 
- SwingAmountBeforeImpact
 - 0.02
 
- SwingAnim
 - Spear
 
- SwingSound
 - UmbrellaSwing
 
- SwingTime
 - 2
 
- TreeDamage
 - 0
 
- TwoHandWeapon
 - TRUE
 
- WeaponSprite
 - Umbrella_Closed_Blue
 
Lokacje występowania Closed Umbrella
- No Static Spawn Locations found for Closed Umbrella
 
- Closed Umbrella  %0 in quantities of 0 to 20 in wardrobe Containers
 
- Closed Umbrella  %0 in quantities of 0 to 20 in wardrobe Containers
 
- Closed Umbrella  %0 in quantities of 0 to 4 in metal_shelves Containers
 
- Closed Umbrella  %0 in quantities of 0 to 4 in wardrobe Containers
 
Użyj w recepturze
- Receptury tworzące Closed Umbrella / Jak wytworzyć Closed Umbrella
 
- #1) Close Umbrella → Tworzy → 1 x Closed Umbrella
 
- Receptury wykorzystujące Closed Umbrella jako składnik / Jak wykorzystać Closed Umbrella:
 
- #1) Open Umbrella → Tworzy → 1 x Parasol
 
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