Pile
- CodeName
- Battery
- Poid
- 0.1
- Type
- Drainable
- icone
- Battery
- Partie du mod
- Hydrocraft
Attribues
- cantBeConsolided
- TRUE
- DisplayCategory
- Electronics
- MetalValue
- 1
- Une fois cassé, se change en
- Pile vide
- UseDelta
- 0.00001
- UseWhileEquipped
- FALSE
- WorldStaticModel
- Battery
Pile Locations
- Pile %2 in quantities of 0 to 1 in bin Containers
- Pile %8 in quantities of 0 to 4 in counter Containers
- Pile %2 in quantities of 0 to 1 in counter, sidetable, and crate Containers
- Pile %1 in quantities of 0 to 1 in crate Containers
- Pile %1 in quantities of 0 to 1 in Garbagebag Containers
- Pile %20 in quantities of 0 to 5 in metal_shelves Containers
- Pile %3 in quantities of 0 to 1 in officedrawers Containers
- Pile %2 in quantities of 0 to 1 in other Containers
- Pile %12 in quantities of 0 to 2 in sidetable Containers
- Pile %4 in quantities of 0 to 1 in counter Containers
- Pile %4 in quantities of 0 to 1 in shelves Containers
- Pile %2 in quantities of 0 to 1 in bin Containers
- Pile %2 in quantities of 0 to 1 in shelves Containers
- Pile %2 in quantities of 0 to 1 in bin Containers
- Pile %2 in quantities of 0 to 1 in crate Containers
- Pile %10 in quantities of 0 to 1 in counter Containers
- Pile %10 in quantities of 0 to 1 in shelves Containers
- Pile %2 in quantities of 0 to 1 in other Containers
- Pile %8 in quantities of 0 to 4 in counter Containers
- Pile %8 in quantities of 0 to 4 in metal_shelves Containers
- Pile %2200 in quantities of 0 to 20 in crate Containers
- Pile %2200 in quantities of 0 to 20 in metal_shelves Containers
- Pile %2200 in quantities of 0 to 20 in crate Containers
- Pile %1 in quantities of 0 to 1 in crate Containers
- Pile %55 in quantities of 0 to 5 in crate Containers
- Pile %32 in quantities of 0 to 4 in metal_shelves Containers
- Pile %240 in quantities of 0 to 8 in counter Containers
- Pile %240 in quantities of 0 to 8 in metal_shelves Containers
- Pile %40 in quantities of 0 to 4 in crate Containers
- Pile %40 in quantities of 0 to 4 in metal_shelves Containers
- Pile %960 in quantities of 0 to 16 in metal_shelves Containers
- Pile %960 in quantities of 0 to 16 in shelves Containers
- Pile %960 in quantities of 0 to 16 in counter Containers
- Pile %960 in quantities of 0 to 16 in shelves Containers
- Pile %55 in quantities of 0 to 5 in crate Containers
- Pile %240 in quantities of 0 to 8 in shelves Containers
- Pile %240 in quantities of 0 to 8 in shelves Containers
- Pile %240 in quantities of 0 to 8 in shelves Containers
- Pile %240 in quantities of 0 to 8 in shelves Containers
- Pile %8 in quantities of 0 to 4 in counter Containers
- Pile %240 in quantities of 0 to 8 in shelves Containers
- Pile %8 in quantities of 0 to 4 in counter Containers
- Pile %32 in quantities of 0 to 4 in wardrobe Containers
- Pile %40 in quantities of 0 to 4 in crate Containers
- Pile %40 in quantities of 0 to 4 in metal_shelves Containers
- Pile %40 in quantities of 0 to 4 in crate Containers
- Pile %40 in quantities of 0 to 4 in metal_shelves Containers
- Pile %40 in quantities of 0 to 4 in crate Containers
- Pile %40 in quantities of 0 to 4 in metal_shelves Containers
- Pile %55 in quantities of 0 to 5 in crate Containers
- Pile %1 in quantities of 0 to 1 in metal_shelves Containers
- Pile %40 in quantities of 0 to 4 in counter Containers
- Pile %40 in quantities of 0 to 4 in shelves Containers
- Possibilité de trouver Pile avec Search For Metal Recipe
Utilisé dans le Crafting / Recette
- #1) Make Battery → Crée → 2 x Pile
- #2) Open Battery Package → Crée → 6 x Pile
- #3) Recharger la batterie → Crée → 1 x Pile
- #4) Enlever les piles → Crée → 1 x Pile
- #1) Etch Platine → Crée → 1 x Re-Washed Circuit Board
- #2) Insert Battery into Duck → Crée → 1 x Canard en plastique
- #3) Mettre des piles → Crée → 1 x Hand Torch
- #4) Mettre des piles → Crée → 1 x Lampe torche
- #5) Make Dead Battery → Crée → 1 x Pile vide
- #6) Make Detonator MK1 → Crée → 1 x Detonator MK1
- #7) Make Detonator MK2 → Crée → 1 x Detonator MK2 Off
- #8) Make Detonator MK3 with HMTD → Crée → 1 x Detonator MK3 with HMTD Off
- #9) Make Detonator MK3 → Crée → 1 x Detonator MK3 Off
- #10) Make Homemade Flashlight → Crée → 1 x Small Homemade Flashlight
- #11) Put Receiver In Case → Crée → 1 x Déclencheur artisanal
- #12) Put Remote In Case → Crée → 1 x Télécommande V3
- #13) Put Sensor In Case → Crée → 1 x Capteur de mouvement
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