M16 Assault Rifle
- Nombre en Clave
 - AssaultRifle
 
- Peso
 - 4
 
- Clase
 - Weapon
 
- icono
 - AssaultRifle
 
- Rapara un M16 Assault Rifle con 1 x M16 Assault Rifle y Nivel 5 
 
Atributos
- AimingPerkCritModifier
 - 0
 
- AimingPerkHitChanceModifier
 - 10
 
- AimingPerkMinAngleModifier
 - 0.01
 
- AimingPerkRangeModifier
 - 3
 
- AimingTime
 - 15
 
- AmmoBox
 - 556Box
 
- AmmoType
 - Base.556Bullets
 
- AttachmentType
 - Rifle
 
- BreakSound
 - BreakMetalItem
 
- BringToBearSound
 - M16BringToBear
 
- ClickSound
 - M16Jam
 
- ClipSize
 - 30
 
- Chance to lower condition on hit
 - 1.7%
 
- Maximum Condition / Durability
 - 10
 
- Damage Increase on a Critical Hit
 - 1000%
 
- Chance to get a Critical Hit
 - 30%
 
- DisplayCategory
 - Weapon
 
- DoorDamage
 - 20
 
- EjectAmmoSound
 - M16EjectAmmo
 
- EjectAmmoStartSound
 - M16EjectAmmoStart
 
- EjectAmmoStopSound
 - M16EjectAmmoStop
 
- EquipSound
 - M16Equip
 
- FireMode
 - Auto
 
- FireModePossibilities
 - Auto/Single
 
- HitChance
 - 75
 
- HitSound
 - BulletHitBody
 
- IdleAnim
 - Idle_Weapon2
 
- ImpactSound
 - null
 
- InsertAmmoSound
 - M16InsertAmmo
 
- InsertAmmoStartSound
 - M16InsertAmmoStart
 
- InsertAmmoStopSound
 - M16InsertAmmoStop
 
- IsAimedFirearm
 - TRUE
 
- JamGunChance
 - 5
 
- KnockBackOnNoDeath
 - TRUE
 
- KnockdownMod
 - 4
 
- MagazineType
 - .556 Magazine
 
- MaxAmmo
 - 30
 
- MaxDamage
 - 4.5
 
- MaxHitCount
 - 2
 
- MaxRange
 - 7
 
- MetalValue
 - 45
 
- MinAngle
 - 0.965
 
- MinDamage
 - 2.2
 
- MinimumSwingTime
 - 0.5
 
- MinRange
 - 0.61
 
- ModelWeaponPart
 - x2Scope x2Scope scope scope
 
- MultipleHitConditionAffected
 - FALSE
 
- NPCSoundBoost
 - 1.5
 
- PiercingBullets
 - TRUE
 
- ProjectileCount
 - 3
 
- PushBackMod
 - 0.3
 
- RackSound
 - M16Rack
 
- Ranged
 - TRUE
 
- RecoilDelay
 - 0
 
- ReloadTime
 - 25
 
- RequiresEquippedBothHands
 - TRUE
 
- RunAnim
 - Run_Weapon2
 
- ShareDamage
 - FALSE
 
- ShellFallSound
 - M16CartridgeFall
 
- SoundGain
 - 2
 
- SoundVolume
 - 20
 
- SplatBloodOnNoDeath
 - TRUE
 
- SplatNumber
 - 3
 
- SplatSize
 - 3
 
- StopPower
 - 2
 
- SubCategory
 - Firearm
 
- SwingAmountBeforeImpact
 - 0
 
- SwingAnim
 - Rifle
 
- SwingSound
 - AssaultShot
 
- SwingTime
 - 0.5
 
- ToHitModifier
 - 1.5
 
- TwoHandWeapon
 - TRUE
 
- UnequipSound
 - M16UnEquip
 
- UseEndurance
 - FALSE
 
- WeaponReloadType
 - boltaction
 
- WeaponSprite
 - AssaultRifle
 
M16 Assault Rifle Localizaciones
- No Static Spawn Locations found for M16 Assault Rifle
 
- M16 Assault Rifle  %0 in quantities of 0 to 4 in locker Containers
 
- M16 Assault Rifle  %32 in quantities of 0 to 8 in militarycrate Containers
 
- M16 Assault Rifle  %32 in quantities of 0 to 8 in militarylocker Containers
 
- M16 Assault Rifle  %32 in quantities of 0 to 8 in locker Containers
 
- M16 Assault Rifle  %32 in quantities of 0 to 8 in metal_shelves Containers
 
- M16 Assault Rifle  %0 in quantities of 0 to 4 in locker Containers
 
- M16 Assault Rifle  %8 in quantities of 0 to 4 in metal_shelves Containers
 
- M16 Assault Rifle  %8 in quantities of 0 to 4 in locker Containers
 
- M16 Assault Rifle  %8 in quantities of 0 to 4 in locker Containers
 
- M16 Assault Rifle  %8 in quantities of 0 to 4 in counter Containers
 
- M16 Assault Rifle  %8 in quantities of 0 to 4 in crate Containers
 
- M16 Assault Rifle  %8 in quantities of 0 to 4 in metal_shelves Containers
 
- M16 Assault Rifle  %8 in quantities of 0 to 4 in wardrobe Containers
 
- M16 Assault Rifle  %8 in quantities of 0 to 4 in counter Containers
 
- M16 Assault Rifle  %8 in quantities of 0 to 4 in counter Containers
 
Usar en Fabricacion / Recetas
- Recetas / Fabricables para Crear M16 Assault Rifle / Cómo hacer M16 Assault Rifle:
 
- No recetas encontradas
 
- Recetas / Objetos que Usan M16 Assault Rifle como un ingrediente / Como Usar M16 Assault Rifle:
 
- No recetas encontradas
 
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