Información acerca del objeto de Project Zomboid: M16 Assault Rifle

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  • M16 Assault Rifle

  • Nombre en Clave
  • AssaultRifle
  • Peso
  • 4
  • Clase
  • Weapon
  • icono
  • AssaultRifle
  • Atributos

  • AimingPerkCritModifier
  • 0
  • AimingPerkHitChanceModifier
  • 10
  • AimingPerkMinAngleModifier
  • 0.01
  • AimingPerkRangeModifier
  • 3
  • AimingTime
  • 15
  • AmmoBox
  • 556Box
  • AmmoType
  • Base.556Bullets
  • AttachmentType
  • Rifle
  • BreakSound
  • BreakMetalItem
  • BringToBearSound
  • M16BringToBear
  • ClickSound
  • M16Jam
  • ClipSize
  • 30
  • Chance to lower condition on hit
  • 1.7%
  • Maximum Condition / Durability
  • 10
  • Chance to get a Critical Hit
  • 30%
  • DisplayCategory
  • Weapon
  • DoorDamage
  • 20
  • EjectAmmoSound
  • M16EjectAmmo
  • EjectAmmoStartSound
  • M16EjectAmmoStart
  • EjectAmmoStopSound
  • M16EjectAmmoStop
  • EquipSound
  • M16Equip
  • FireMode
  • Auto
  • FireModePossibilities
  • Auto/Single
  • HitChance
  • 75
  • HitSound
  • BulletHitBody
  • IdleAnim
  • Idle_Weapon2
  • ImpactSound
  • null
  • InsertAmmoSound
  • M16InsertAmmo
  • InsertAmmoStartSound
  • M16InsertAmmoStart
  • InsertAmmoStopSound
  • M16InsertAmmoStop
  • IsAimedFirearm
  • TRUE
  • JamGunChance
  • 5
  • KnockBackOnNoDeath
  • TRUE
  • KnockdownMod
  • 4
  • MaxAmmo
  • 30
  • MaxDamage
  • 4.5
  • MaxHitCount
  • 2
  • MaxRange
  • 7
  • MetalValue
  • 45
  • MinAngle
  • 0.965
  • MinDamage
  • 2.2
  • MinimumSwingTime
  • 0.5
  • MinRange
  • 0.61
  • ModelWeaponPart
  • x2Scope x2Scope scope scope
  • MultipleHitConditionAffected
  • FALSE
  • NPCSoundBoost
  • 1.5
  • PiercingBullets
  • TRUE
  • ProjectileCount
  • 3
  • PushBackMod
  • 0.3
  • RackSound
  • M16Rack
  • Ranged
  • TRUE
  • RecoilDelay
  • 0
  • ReloadTime
  • 25
  • RequiresEquippedBothHands
  • TRUE
  • RunAnim
  • Run_Weapon2
  • ShareDamage
  • FALSE
  • ShellFallSound
  • M16CartridgeFall
  • SoundGain
  • 2
  • SoundVolume
  • 20
  • SplatBloodOnNoDeath
  • TRUE
  • SplatNumber
  • 3
  • SplatSize
  • 3
  • StopPower
  • 2
  • SubCategory
  • Firearm
  • SwingAmountBeforeImpact
  • 0
  • SwingAnim
  • Rifle
  • SwingSound
  • AssaultShot
  • SwingTime
  • 0.5
  • ToHitModifier
  • 1.5
  • TwoHandWeapon
  • TRUE
  • UnequipSound
  • M16UnEquip
  • UseEndurance
  • FALSE
  • WeaponReloadType
  • boltaction
  • WeaponSprite
  • AssaultRifle
  • M16 Assault Rifle Localizaciones

↓ Approximate spawn chance in all Areas ↓
↓ Approximate spawn chance in armystorage Areas ↓
↓ Approximate spawn chance in bedroom Areas ↓
↓ Approximate spawn chance in pawnshopoffice Areas ↓
↓ Approximate spawn chance in pawnshopstorage Areas ↓
↓ Approximate spawn chance in SafehouseLoot Areas ↓
↓ Approximate spawn chance in SurvivorCache1 Areas ↓
↓ Approximate spawn chance in SurvivorCache2 Areas ↓
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Updated to PZ Version 41.65 - Hydrocraft Version B41 Beta - ORGM Version Rechambered 3.09.1
Created by Nolan Ritchie
Menu Translation by Inma Gonzalez Hernandez
Styling by Steven Wilson